Ingredients - A list of all ingredients.Books - A list of all in-game books complete with description and contents.Artifacts - A list of all in-game artifacts complete with image and description.Armor - Information about armor and shields.Items - A complete compendium of all in-game items.Hints - An archive of player-submitted tips aimed at acquiring the most from the game.Dungeons - Information on dungeon crawling.Vampirism - Information pertaining to becoming a vampire.Lycanthropy - Information pertaining to becoming a wereboar or werewolf.Diseases - A directory of the various diseases your character may be afflicted with.Combat - Various combat strategies and tips.Skills - Information on all the skills you may learn in Daggerfall.Races - Detailed information on races and gender.Leveling and Skills - Advice on proper leveling and the means to increasing skills.Background History - A generated personal history of your character, influenced by class and the background questions.Background - Information as to how your background is generated, along with all the questions and answers.ClassMaker - Thorough explanation of how to make a custom class along with detailed info of special advantages and disadvantages.Classes - A list of the predefined character classes you can choose from.Character Creation - Explanation of how to create your character.Attributes - The attributes of your character and the effects of each.Quest Related Hints - General tips, involving numerous spoilers, related to solving side quests.Quests - All the quests upon which you can embark, venturing forth into the unknown.The only thing really holding Daggerfall back is that many of these new features would be greatly improved in later Elder Scrolls titles. Daggerfall also has a wide variety of guilds for the player to join, from the Thieves' Guild to the Dark Brotherhood, which return in later games. RELATED: Tales of Tribute Could Be The Elder Scrolls Online's Answer to The Witcher's GwentĪs for Daggerfall, the game is considered a massive improvement on Arena on multiple levels and the true start of where the series becomes definitively "Elder Scrolls." Featuring a far more robust world, many elements from the series' lore make their first real appearance here, most importantly the Daedra. On top of this, the gameplay is extremely unforgiving, as there are only designated areas to save in, status effects are more deadly, and almost anything and everything will be trying to kill you. Combat is as clunky as one might expect from an early Elder Scrolls game, with directional swinging based on mouse location and magic being over-powered.Ī lot of mainstay aspects of the series' lore and world are very different or absent entirely, such as the lack of playable Orcs (who are always evil), the Dwarves being alive (and very Tolkinesque), Khajit looking more like normal humans with face paint, and the lack of Daedra. Beyond the wonder of exploring many villages and forests that are randomly-generated, Arena is a fairly typical dungeon crawler with a simple story about a player whose thrust into a collect-a-thon journey to defeat an evil wizard. RELATED: Ember Is the Elder Scrolls Online Companion Everyone Has Been Waiting ForĪrena is definitely the harder of the two games to get into, which is understandable since it's the first. Still, it's easy to see how influential these games were to not only future Elder Scrolls entries, but also to gaming as a whole. However, these titles haven't necessarily aged well, with many modern gamers noting their clunky controls, obtuse mechanics, and unforgiving difficulty. As first-person action-adventure games in the vein of a fusion between DOOM and Ultima, the first two Elder Scrolls games were among the earliest to feature such a large scale, with Arena actually being nearly infinite with its procedurally generated worlds.
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